Thursday, March 22, 2007

old news: collaging some attractions


i have been working on getting some previous historical work up to date for the portfolio, starting with raymond roussel.
the collages that follow are based off of a few of the attractions that occur in the play. for further descriptions of the attractions, or the plot overview, refer to the previous post below.


attraction one: the earthworm zither player

collage: "the earthworm zither player" by c. grant. 2007.


This was the first collage completed in the series of roussel-inspired collages. the zither player instrument is one of the most bizarre and grotesque mechanisms developed in the play; a worm crawls through a thick, mercury-like liquid. liquid drops onto the strings of the zither. in the play, it is said that the worm has been trained to do this task, composing music.


attraction two: the one-legged lelgoualch plays the flute made of his own tibia

collage: "the one-legged lelgoualch playing the flute made of his own tibia," by c. grant. 2007.


this second collage was completed after a series of attempts to create a legless man playing a flute; after these trials, it became clear that the flute itself was what was interesting. strangely, the geometry of the flute image fit perfectly with that of the bone (unfortunately, it is not a tibia).


attraction three: cats playing the game of 'prisoners'

collage: "cats playing the game of 'prisoners,'" by c. grant. 2007.


the third collage, inspired by the cats playing a game of prisoners, shows not only the cat, but the boy that has trained them to accomplish the task. the description of the attraction states that he is dressed in standard vaudeville, which is strange on a young boy. again, it is this attraction that wins the award of the Incomparibles Club.


attraction four: the echoing chests of the alcott brothers


collage: "the echoing chests of the alcott brothers," by c. grant. 2007.


the chests of the alcott brothers are so completely emaciated that they reverberate sound from one to the other. their father yells his name, and it echoes through the space. the collage shows the brothers as a series of bizarre, deformed, and identical people; it is the emaciation, and the concept of sound reverberation through our body cavities that makes this attraction particularly grotesque.


attraction five: the punishment of pins


collage: "the punishment of pins," by c. grant. 2007.


the final collage in the series shows the queen rul during her "punishment of pins." in the first part of the play, the queen has an affair with another in her tribe; she later attacks her daughter. her husband, furious with her actions, has golden hairpins pushed through the old corset that she wears.

Wednesday, March 21, 2007

conceptual mapping and design development

(above: site plan drawing, showing fence elevations and mechanized interpretations. original scale 1/8" - 1'-0". drawn by c.grant)

***note: click on any of the drawings to enlarge***

finally back - the absense from blogging is due in part largely to a complete withdrawal from computerized + digital means of production. the drawings that are posted are the result of my (long) process of defining the site that i've chosen in point douglas and the creation of the narrative (seen in the post concerning sheldon blank). as previously mentioned, the mechanisms that have been drawn were contrived through a study of their actual geometryl the rest has been constructed through these drawings.

plan drawing -blown up for viewing (original scale 1/8" = 1'-0") drawn by c. grant, 2007

this portion of the plan was pulled out in photoshop to show more clearly the area of the site that is most visibly saturated with parts (as visible from higgins). furthermore, most of the components in this section were developed as mechanized components, seen at the top of the original plan drawing.

section drawing (original scale 1/8" = 1'-0") drawn by c. grant, 2007


the section drawing above is the north-south section through the west end of the site. the sections are beginning to show the three-dimensional relationships between the mechanisms. this end of the space is considerably more condensed with mechanisms than the other areas of the space.



section drawing (original scale 1/8" = 1'-0") drawn by c. grant, 2007

the second section (west-east) shows the areas where no mechanisms have been developed. these interstitial spaces will either be further developed in the same fashion as the others, or else they provide area for the new network of architecture to fill the space.

conceptualized machine drawing + detail (original scale 1/8" = 1'-0") drawn by c. grant, 2007


another example of the mechanisms that were drawn along the top of the plan (another was mentioned in a previous post) - this one was one of the few mechanisms that was drawn almost completely from reality - most sides of this were visible from various views in the fence. it is a fairly substantial piece of machinery. this is one of the mechanisms that was incorporated into the mechanized collage about sheldon blank.


the architectural proposal is beginning to develop as well; these components form complex relationships with the site, and with one another, and will serve to create a substrate for an architectural proposal.

currently, the proposal is likely to expand beyond the heights of the fence - both upwards, and down into the ground. this is likely to become more defined as the proposal unfolds.

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Thursday, March 08, 2007

the reckless abandonment of young sheldon blank, aged 3 and a half



complete mechanized composition: "the reckless abandonment of young sheldon blank, aged 3 and a half"
chelsea grant, 2007

Taking a page from the narrative currently being developed by thesis student Ken Borton, I've started to develop the story of the character during his childhood. It is an attempt to possibly gain insight into the site itself - where these mechanisms came from, their history, and the relationship of these machines to their owner.

Leading up to this project, it is important to recall the nature of the research - the mechanized grotesque and theatre of cruelty were important influences in determining that the site has enormous potential within these contexts; the story of young sheldon blank is therefore grotesque in nature, and highly mechanized.

The mechanized collage created to tell this story is comprised of a few components. Firstly, the original hole from the fence has been used as a blank stage for the piece, allowing the collage and the mechanisms to act as players. It has been painted in traditional matte black; it acts as a representation of the fence on the actual site, placing it in our physical world, but allowing the collage and the mechanisms act the story.

Sheldon's story starts in Point Douglas, in the mid 1900's. The son of a wealthy industry owner, Sheldon spent much of his infancy in the care of hired help. During these times, it was common for industry owners to reside in Point Douglas; it was close to work, and there was a strong community spirit.
As the industry started to override residential needs in the area, pollution became an increasing problem. A shift began to occur among the residents: wealthy owners started to vacate the area, leaving the lower classes to occupy the houses among the smog filled factories.

For unknown reasons, Sheldon's parents leave Point Douglas without their son. In their place, they leave a series of strange machines and mechanisms, each performing a different function, and each raising the young boy.



The Mechanized Collage: Scene One

The collage tells the beginning of Sheldon's life on his own, including the interaction with a few of the mechanisms.
A cradle gently rocks the young infant to sleep...a noise sounds, waking the child. He rises, and continues the regiment that he has begun since the day he was abandoned: sorting through the mechanized grotesques that were left behind, more is learned about his family, his past, and himself.

The imagery used in the collage was deliberately chosen: on one hand, animals like deer, turkeys, and monkeys (all present in the composition) all have various cultural symbolisms associated with them. They were chosen for their meanings, however in the surrealist fashion, I did not want to dictate the imagery and meaning that would be formulated on an individual level. They have therefore been altered in various ways, and manipulated to form a new and more personalized symbolism.

Technically:
The collage is designed to work with arduino. The cradle, a mechanism of wheels and elastic bands, crawls up and down a string, rocking the infant. When a sound triggers a switch, arduino is programmed to stop the first motor, and start another.
This motor is connected to a series of gears (thought processes and self discovery). The gears turn, eventually triggering a separate mechanism: a randomized light generator. It comprises of seven lights, 6 of which light of separate areas along the gears, illuminating various stages in the self discovery process. The 7th light is wired into the projection mechanism - when it is randomly triggered, the mechanism lights up, symbolizing Sheldon's main realization of the day.
A photocell is wired into this machine - once it picks up the light from the LED, the gear motors stop, and the cradle begins to rock again.

The system is ultimately a closed loop, taking in information from the surrounding environments to instigate movement.


the mechanized cradle - front imagery. photo by c.grant

cradle detail - back of mechanism, showing wheels and elastics. photo by c. grant

side profile of the cradle mechanism. photo by c.grant

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making circuit boards





In order to fulfill part of the manufacutring requirement, Kyle and I constructed circuit boards to house the circuitry for the H-Bridge and sensors required to control two motors with arduino (discussed below).


The circuitry diagram (left) was completed as vector lines by kyle, and printed out on glossy card stock. The original instructions suggested photo paper, but the print shop where we got this printed didn't have the capabilities to lazer print on photo paper.
Lazer printing on the glossy paper lives a slight ridge to the ink. This is transferred to the copper substrate with an iron. The iron makes the ink stick to the surface.
The plate is then soaked in hot water, until the excess paper comes away. This required some delicate coercion with a paint brush. It's important to be gentle with the boards, and not to rub of the ink when peeling away paper.

This is a photo of the board taken after the transfer had been made from the paper. At the top, some of the circuitry lines had come off with the paper, making for an incomplete circuit. To fix this, a permanent marker can redraw the lines before the board in placed in the chemical bath.

The board soaks, slowly removing the remaining exposed copper. The copper that has been covered remains, and the circuitry is complete.

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